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PARIP 2005

International Conference | 29 June - 03 July 2005

Bubb: Jeremy | UK

This presentation reflects on my current research which is the development of a Multi-Viewpoint film language for drama.

‘We never look at one thing: we are always looking at the relation between things and ourselves. Our vision is continually active, continually moving, continually holding things in a circle around itself, constituting what is present to us as we are.’

'Ways of Seeing’, (1983 Pelican) John Berger

Multi-Viewpoint film language is a cinematic aesthetic which utilises several viewpoints usually within the same time frame and location. It is not intended as a device to show parallel action but a considered approach to create a visual discourse around action, gesture, narrative development and dramatic moments.

The presentation will discuss the following issues;

Screen design and the importance of maintaining continuity of action to create a cohesive seamless whole. The establishment of interaction between images so that the eye is guided around the screen in order to create a hierarchy of meaning.

The exploration of 3D performative space and its transformation to 2D screen space through the use of multi-viewpoint shooting.

The impact that multi-viewpoint shooting has on performance, character development, dialogue and blocking.

The planning of a judicious camera strategy for multi-viewpoint shooting.

How multi-viewpoint affects the use of sound.

The necessity to create a balanced approach to writing in an attempt to fuse the requirements of multi-viewpoint production with the demands of film narrative.

The exploitation of traditional editing process for a multi-viewpoint drama.

The importance of appropriating the aesthetic as a cinematic language.

Considerations for audiences.

 

 

 

 

 

 

 

 

 

 

 

 




    
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