International Conference | 29 June - 03 July 2005 Bubb: Jeremy | UK This presentation reflects on my current research which is the development of a Multi-Viewpoint film language for drama. ‘We never look at one thing: we are always looking at the relation between things and ourselves. Our vision is continually active, continually moving, continually holding things in a circle around itself, constituting what is present to us as we are.’ 'Ways of Seeing’, (1983 Pelican) John Berger Multi-Viewpoint film language is a cinematic aesthetic which utilises several viewpoints usually within the same time frame and location. It is not intended as a device to show parallel action but a considered approach to create a visual discourse around action, gesture, narrative development and dramatic moments. The presentation will discuss the following issues; Screen design and the importance of maintaining continuity of action to create a cohesive seamless whole. The establishment of interaction between images so that the eye is guided around the screen in order to create a hierarchy of meaning. The exploration of 3D performative space and its transformation to 2D screen space through the use of multi-viewpoint shooting. The impact that multi-viewpoint shooting has on performance, character development, dialogue and blocking. The planning of a judicious camera strategy for multi-viewpoint shooting. How multi-viewpoint affects the use of sound. The necessity to create a balanced approach to writing in an attempt to fuse the requirements of multi-viewpoint production with the demands of film narrative. The exploitation of traditional editing process for a multi-viewpoint drama. The importance of appropriating the aesthetic as a cinematic language. Considerations for audiences.
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