University home > Unit and programme catalogues in 2018/19 > Programme catalogue > Faculty of Arts > Centre for Innovation > Management with Innovation (MSci) > Specification
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Programme code | 1INOV009U |
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Programme type | Single Honours |
Programme director(s) |
Antony Beckett
Kirsten Cater |
Faculty | Faculty of Arts |
School/department | Centre for Innovation |
Second School/department | School of Management - Business School |
Teaching institution | University of Bristol |
Awarding institution | University of Bristol |
Mode of study | Full Time |
Programme length | 4 years (full time) |
The digital and creative innovators of the 21st Century will bring together arts and humanities, design, science, engineering and enterprise to deliver new products, services and ways of working and living. This degree combines an in-depth subject specialism in Management with interdisciplinary breadth, creative teamwork and entrepreneurial skills. Students undertaking this course will spend half their time studying Management to gain a solid discipline strength whilst spending the other half of their time applying that knowledge to innovate and translate their ideas into plans for digital and creative enterprises, both social and commercial.
Increasingly the modern working environment is characterised by new forms of working based around multi-functional teams, engaged in the development of complex projects. It is through these projects, which often cross traditional organisational and knowledge boundaries, that organisations will generate new creative ideas that drive innovation and ultimately their long-term competitiveness. The success of these projects often depends on bringing together a range of individuals with a diverse set of knowledge and skills to generate new ideas and imagine new solutions. Graduates entering this working environment will require a new combination of knowledge and skills. They will still require the specialist knowledge gained from studying and academic discipline, but in addition they will need a set of skills that will equip them with the ability to work successfully in multi-function and multi-knowledge teams.
In taking the Management with Innovation degree students will engage with management ideas and gain a detailed appreciation of the various functions of organisations and the management challenges they face. The Management with Innovation degree however offers more than a traditional degree. In drawing together students from a range of different disciplines and setting them the challenge of creating innovative products and services, it develops students skills in managing complex and highly creative projects, to tight deadlines. In doing this students gain crucial experience of how projects are formed and managed and are given an opportunity to develop key skills such as team working, managing others, integrating different forms of knowledge, framing and defining problems and generating creative solutions. Drawing on their specialised management knowledge, Management with Innovation students will be able to make a valuable contribution to the degree generally and individual projects.
The programme aims to provide well-qualified students with a high quality management education in an environment which fosters the development of analytical, critical and creative graduates strongly grounded in both quantitative and critical analytical methodologies whilst applying that specialism knowledge to innovate. It will cultivate a conceptual understanding of management and related subjects including accounting, finance, economics, critical social theory and statistics. It will also provide students with more general intellectual, personal and technical skills and the ability to apply and develop them in their future careers in management and related occupations in private, public and not-for-profit sectors. The programme will help students achieve their potential by providing a responsive, supportive and stimulating environment with appropriate facilities, academic guidance and pastoral support, empowering them to succeed in future careers in a dynamic global environment.
Programme Intended Learning Outcomes | Learning and Teaching Methods |
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Lectures and linked tutorials/clinics. 2. Group work and presentations. 3. Directed and independent reading, with a strong emphasis on effective use of a wide range of literature and other information sources: academic texts, journals, articles, Blackboard, Business Source Complete and WinEcon. Acquisition of knowledge and understanding for innovation, design and entrepreneurship occurs through lectures, workshops, seminars and tutorials (9, 10, 11 & 12). Workshops and demonstration to develop student practical innovation skills acquisition (9, 12). Innovation challenges to develop students’ skills in practical innovation and entrepreneurship (9, 10 & 12). Innovation project supervision and design challenge mentoring meetings to provide formative feedback (9, 10 & 12). |
Methods of Assessment | |
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Programme Intended Learning Outcomes | Learning and Teaching Methods |
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Intellectual skills are developed through the lecture programme and linked seminars, independent study and coursework. Students are exposed to relevant modes of enquiry and analyses, and to a range of theoretical perspectives in the study of management; they are encouraged through class discussion and their individual written work to identify key issues, to summarise and reflect upon key points from their reading, to assess evidence and its relevance. Decision-making skills are developed through seminar classes, assignments and group exercises, and in case study classes. Research skills are further developed through teaching of quantitative and qualitative methods and study skills (e.g. in preparation for the dissertation). Research skills are further developed through teaching of quantitative and qualitative methods and study skills (e.g. in preparation for the dissertation). Acquisition of skills to innovate, design and create enterprises occurs through lectures, workshops, seminars and tutorials (16-19). Workshops and demonstration to develop student practical innovation skills acquisition (16-19). Innovation challenges to develop students’ skills in practical innovation and entrepreneurship (16-19). Innovation project supervision and design challenge mentoring meetings to provide formative feedback (16-19). |
Methods of Assessment | |
Range of written essays/assignments provide formative assessment throughout the course. Assessment includes unseen examinations, essays, group assignments and a dissertation. These test summary, analytical and evaluation skills, problem solving, report writing and the presentation of arguments. Organisation skills are developed through the preparation and fulfilment of individual and group assignments. Further research skills are tested through the dissertation. Individual and group innovation coursework portfolios (including rapid prototyping and proof of concepts) and presentations (16-19) Reflective accounts of practical work and learning (16-19) Iterative and agile practice based innovation and entrepreneurship challenges (16-19) |
Programme Intended Learning Outcomes | Learning and Teaching Methods |
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Personal development is developed through tutorials, assignments and feedback. Effective use of information sources, analytical ability, independent and group work are all developed through coursework tasks and study skills. Use of Blackboard and Business Source Complete develop IT skills and essential computing packages. Oral communication is developed by requiring students to engage in class discussions, in tutorials/clinics, and to give short presentations individually or in groups. Other communications skills are developed through tutorials, assignments and feedback. Interpersonal skills are developed through taught sessions and class interaction, particularly through group and syndicate work. Acquisition of skills to innovate, design and create enterprises occurs through lectures, workshops, seminars and tutorials (16-21). Workshops and demonstration to develop student practical innovation skills acquisition (16-21). Innovation challenges to develop students’ skills in practical innovation and entrepreneurship (16-21). Innovation project supervision and design challenge mentoring meetings to provide formative feedback (16-21). |
Methods of Assessment | |
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Statement of expectations from the students at each level of the programme as it/they develop year on year.
Level C/4 - Certificate |
Students are expected to acquire the foundations on which to develop appropriate expertise in line with the aims and objectives of the course. They will acquire familiarity with the main themes and key concepts of: economics that underpin business and organisational environments; and the use of financial information for the management of a business. They will develop an understanding of debates on issues of central importance to management and its theoretical foundations. They will have grasped the analytical tools necessary to work in the discipline. The expectation is that their work may require substantial direction from tutors at this stage with guidance on the development of study skills. They will also have gained an understanding to how design and systems thinking can be applied to problems to innovate and unearth novel and creative solutions that may have been missed from undertaking a purely analytical approach whilst gaining experience in working in multidisciplinary teams. |
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Level I/5 - Intermediate |
In Year 2, students are expected to expand the range and depth of their knowledge in core areas of management and their capacity to evaluate material using a variety of critical perspectives. They acquire an overview of key fields of organisation and management theory and appropriate methodologies, a strong conceptual basis for later theory and substantive units. Students will extend their analytical skills, their ability to structure their work and present it fluently. They will be encouraged in group work skills through active participation in seminars/clinics. They are expected to be developing a capacity for self-directed learning (for example, through the researching and writing of essays and coursework assignments). Student will be expected to critically reflect on past and present case studies and develop further their transdisciplinary working to real world digital and creative client problems. Students will be encouraged to broaden their perspective beyond the subject provisions in Management with Innovation and take either an open unit, learn how to program or design specifically for human computer interaction. |
Level H/6 - Honours |
In Year 3, students are expected to broaden and deepen their knowledge through their study of specialised subjects, developing the conceptual and methodological approaches used in more complexity. Students will be expected to develop further their ability to gather and assimilate information from diverse sources, to synthesise these in an appropriate way and to engage in sophisticated critical evaluation of texts and cases. Students will be encouraged to make their own critical judgements, to develop greater independence and organisation of relevant materials, which is tested in particular through traditional unseen written examinations and the dissertation. They will further extend individual and group work skills and their capabilities of direct application of theory to practice. Within the transdisciplinary group project the students will be expected to innovate for their own chosen problem by exploring the potential of new technologies to enable disruptive innovation to change the way people work and live. They will be supported by mentors and coaches to explore how their proposed solutions may be turned into an enterprise. |
Level M/7 - Masters |
At level M, students are expected to pull together all that they have learnt in prior years to create an enterprise; this may focus on an innovative digital and creative product or service, or a social innovation. Students will be required to assess the market, feasibility, IP, sustainability, finance and desirability of the proposition and create a proof of concept prototype to test with real world users. The specialist management, creativity and organisational behaviour units, enable students to carry out work at or informed by the forefront of professional and academic knowledge. These units build on the work undertaken in previous years and link with the innovation based units. In the creativity unit students explore three ‘layers’ of creativity; individual, group and societal, how these different levels of creativity are deeply interlinked and the key role-played by creativity in personal development and organisational success. Organisational behaviour aims to develop a good knowledge of the main psychological and sociological theories relating to the nature and functioning of organisations and the behaviour of people within them. This course is specifically designed to provide a practical guide to managing behaviour and provides students with the tools needed to diagnose and solve organisational problems and influence the actions of individuals, groups, and organisations. In both units students will be carrying out work at or informed by the forefront of academic or professional discipline. |
The intended learning outcome mapping document shows which mandatory units contribute towards each programme intended learning outcome.
For information on the admissions requirements for this programme please see details in the undergraduate prospectus at http://www.bristol.ac.uk/prospectus/undergraduate/ or contact the relevant academic department.
Workload Statement
In common with the rest of the University, units in the Faculty of Arts
adhere to the credit framework which sets out that 20 credits normally
equates to some 200 hours of student input. Some of this time will be spent
in class, with the remainder divided between preparation for classes and
preparation for, and completion of, the assessment tasks. Some of this
activity may occur within the University’s online learning environment,
Blackboard, which you may use to prepare wikis, to interact with other
students, to download tutorials or to receive feedback.
Assessment Statement
Please select the following link for a statement about assessment. This is University of Bristol access only.
https://www.bris.ac.uk/arts/current/under/assessment.html
Students studying across the different specialisms on the innovation degrees come together as a cohort to learn and apply design and systems thinking for digital and creative innovation and put it into practice their working in transdisciplinary project teams. Students will learn from past and present success and failure case studies to help students think about future opportunities. The transdisciplinary project work in the second year works with real world clients where students develop empathy for the people they are designing for, explore solutions, iterating to develop an unexpected range of possibilities, and create prototypes to take back to the client to test with real customers or users. In their third year students explore innovative and disruptive ideas, potentially designing things that people don’t yet know they want by exploring the potential of new technologies to enable disruptive innovation, changing the way people live and work. Students will learn about different ways to generate ideas, ranging from brainstorming to crowd-sourcing, exploring project opportunities and creating prototypes to test with real people. Alongside this students will learn about different kinds of enterprise that can be used to take forward their ideas supported by mentors and coaches. The final year pulls together all the students have learnt to create an enterprise which may be an innovative digital and creative product, service or social innovation.
This Integrated Master's programme has been designated as type III: Professional in accordance with the QAA descriptors for Master's programmes. Please see the Regulations and Code of Practice for Taught Programmes for further information on this type of programme.
Minimum requirement of pass mark 40% in each unit
Unit Name | Unit Code | Credit Points | Status | ||
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Introduction to Management | EFIM10015 | 20 | Mandatory | TB-1 | |
Global Business Environment | EFIM10012 | 20 | Mandatory | TB-2 | |
Markets and Marketing | EFIM10017 | 20 | Mandatory | TB-1 | |
Enquiry, Analysis and Communication | EFIM10021 | 20 | Mandatory | TB-2 | |
Design and Systems Thinking for Innovation | INOV10001 | 20 | Mandatory | TB-4 | |
Transdisciplinary Group Project 1: Being Human | INOV10002 | 20 | Mandatory | TB-4 | |
Certificate of Higher Education | 120 |
This Integrated Master's programme has been designated as type III: Professional in accordance with the QAA descriptors for Master's programmes. Please see the Regulations and Code of Practice for Taught Programmes for further information on this type of programme.
Students must achieve a year mark of 50 or more out of a hundred at the end of the second year to be able to progress on to the four year programme.
Unit Name | Unit Code | Credit Points | Status | ||
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International Business Management | EFIM20003 | 20 | Mandatory | TB-1 | |
Past, Present and Futures | INOV20001 | 10 | Mandatory | TB-2 | |
Transdisciplinary Group Project 2: Solving Someone's Problem | INOV20002 | 20 | Mandatory | TB-4 | |
Introduction to Accounting | ACCG10052 | 20 | Mandatory | TB-2 | |
Management Research Methods | EFIM20025 | 20 | Mandatory | TB-2 | |
Marketing and New Product Development | EFIM20030 | 20 | Mandatory | TB-1 | |
Select 10cp from the following, or 20cp if you choose to take a 20cp Open unit rather than one of the 10cp options: | |||||
Open units up to a maximum of 20 CP | OPEN | 20 | Optional | ||
Introduction to Computer Programming | EMAT10007 | 10 | Optional | TB-1 | |
Human-Computer Interaction | COMS21301 | 10 | Optional | TB-1 | |
Students may take up to 20CP of open units such as a language but note this will take them to 130CP for their second year | |||||
Diploma of Higher Education | 120 |
This Integrated Master's programme has been designated as type III: Professional in accordance with the QAA descriptors for Master's programmes. Please see the Regulations and Code of Practice for Taught Programmes for further information on this type of programme.
Unit Name | Unit Code | Credit Points | Status | ||
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Creativity and Innovation | INOV30001 | 10 | Mandatory | TB-1 | |
Transdisciplinary Group Project 3: Doing something completely new | INOV30003 | 40 | Mandatory | TB-4 | |
New Venture Creation | INOV30004 | 10 | Mandatory | TB-2 | |
The Digital Economy | EFIM30040 | 20 | Mandatory | TB-1 | |
Select 40 Credit Point from the following options: | |||||
Project Management | EFIM20015 | 20 | Optional | TB-1 | |
Corporate Social Responsibility and Sustainability | EFIM30012 | 20 | Optional | TB-2 | |
Organizational Crime and Corruption | EFIM30047 | 20 | Optional | TB-1 | |
Global Production, Work and Employment | EFIM30037 | 20 | Optional | TB-2 | |
International Human Resource Management | EFIM30024 | 20 | Optional | TB-1 | |
The Practice of Management | EFIM30007 | 20 | Optional | TB-2 | |
Management with Innovation (BSc) | 120 |
Please note: This specification provides a concise summary of the main features of the programme and the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate if he/she takes full advantage of the learning opportunities that are provided.
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