University home > Unit and programme catalogues in 2021/22 > Programme catalogue > Faculty of Arts > Centre for Innovation > Film and Television with Innovation (BA) > Specification
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Programme code | 1INOV018U |
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Programme type | Single Honours |
Programme director(s) |
Helen Piper (Film and Television contact)
Daniella Jenkins Programme Director (Innovation) |
Faculty | Faculty of Arts |
School/department | Centre for Innovation |
Second School/department | Department of Film and Television |
Teaching institution | University of Bristol |
Awarding institution | University of Bristol |
Relevant QAA subject benchmark groups | Communication, media, film and cultural studies (2019) (benchmark statement) |
Mode of study | Full Time |
Programme length | 3 years (full time) |
The digital and creative innovators of the 21st Century will bring together arts and humanities, design, science, engineering and enterprise to deliver new products, services and ways of working and living. This degree combines an in-depth subject specialism in Film and Television with interdisciplinary breadth, creative teamwork and entrepreneurial skills. Students undertaking this course will spend 220CP of their time studying Film and Television to gain a solid discipline strength whilst spending 140CP of their time applying that knowledge to innovate and translate their ideas into plans for digital and creative enterprises, both social and commercial.
This programme is also designed to equip students to use the critical, theoretical and practical skills central to film and television. Through historical and conceptual study, the programme enables students to analyse, research, interpret and understand film and television from a critically and contextually informed perspective. In addition to detailed and rigorous academic enquiry, the students also explore practical and creative approaches: the programme combines an understanding of the diversity and complexity of film and television with the acquisition and application of filmmaking skills. A set of options that focus on some of the most significant historical, cultural, artistic and technological forms of film and television promote a more detailed exploration of these media and their creative realisation.
Programme Intended Learning Outcomes | Learning and Teaching Methods |
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Acquisition of knowledge and understanding through lectures, seminars and tutorials (1-10, 12) Set and directed viewings, and directed reading, with a strong emphasis on primary materials (1-10, 12) Tutorials and seminars to encourage student participation and advance understanding of difficult materials (1-14) Lectures, seminars, workshops and demonstrations to develop student practical skills acquisition (1-4, 11-14) Production meetings and supervisions to provide formative feedback and develop student skills in practical project realisation (1-4, 11-14) Tutorials and supervisions to provide formative feedback and develop student skills in presentation and essay writing (1-5, 9-10) Acquisition of knowledge and understanding for innovation, design and entrepreneurship occurs through lectures, workshops, seminars and tutorials (15-18) Workshops and demonstration to develop student practical innovation skills acquisition (15 & 18) Innovation challenges to develop students’ skills in practical innovation and entrepreneurship (15, 16 & 18) Innovation project supervision and design challenge mentoring meetings to provide formative feedback (15, 16 & 18) |
Methods of Assessment | |
Coursework analytical and research essays (1-10) Individual and group presentations (1-10) Practice-based productions (1-4, 11-14) Reflexive accounts of practical work and learning (1-4, 11-14, 15-18) Individual and group innovation coursework portfolios (including rapid prototyping and proof of concepts) and presentations (15-18) Iterative and agile practice based innovation and entrepreneurship challenges (15-18) |
Programme Intended Learning Outcomes | Learning and Teaching Methods |
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Acquisition of knowledge and understanding through lectures, seminars and tutorials (1-5, 7-8, 12) Set and directed viewings (including student work), and directed reading, with a strong emphasis on primary materials (1-4, 8-10, 14) Tutorials and seminars to encourage student participation and advance understanding of difficult materials (1-10, 14) Lectures, seminars, workshops and demonstrations to develop student practical skills acquisition (2, 4, 6-7, 9-14) Production meetings and supervisions to provide formative feedback and develop student skills in practical project realisation (1, 3-4, 6-14) Tutorials and supervisions to provide formative feedback and develop student skills in presentation and essay writing (1-8, 14) Acquisition of skills to innovate, design and create enterprises occurs through lectures, workshops, seminars and tutorials (15-18). Workshops and demonstration to develop student practical innovation skills acquisition (15-18). Innovation challenges to develop students’ skills in practical innovation and entrepreneurship (15-18). Innovation project supervision and design challenge mentoring meetings to provide formative feedback (15-18) |
Methods of Assessment | |
Coursework analytical and research essays (1-8) Individual and group presentations (1-8) Practice-based productions (2-4, 6, 8-14) Reflexive accounts of practical work and learning (3-6, 8-14, 15-18) Individual and group innovation coursework portfolios (including rapid prototyping and proof of concepts) and presentations (15-18) Iterative and agile practice based innovation and entrepreneurship challenges (15-18) |
Programme Intended Learning Outcomes | Learning and Teaching Methods |
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Acquisition of knowledge and understanding through lectures, seminars and tutorials (1, 5) Tutorials and seminars to encourage student participation and advance understanding of difficult materials (1, 5) Lectures, seminars, workshops and demonstrations to develop student practical skills acquisition (1, 5-6) Production meetings and supervisions to provide formative feedback and develop student skills in practical project realisation (1-6) Tutorials and supervisions to provide formative feedback and develop student skills in presentation and essay writing (1-4) Acquisition of skills to innovate, design and create enterprises occurs through lectures, workshops, seminars and tutorials (7-12). Workshops and demonstration to develop student practical innovation skills acquisition (7-12). Innovation challenges to develop students’ skills in practical innovation and entrepreneurship (7-12). Innovation project supervision and design challenge mentoring meetings to provide formative feedback (7-12) |
Methods of Assessment | |
Coursework analytical and research essays (1-4) Individual and group presentations (1-5) Practice-based productions (1-6) Reflexive accounts of practical work and learning (1-4, 6, 7-12) Individual and group innovation coursework portfolios (including rapid prototyping and proof of concepts) and presentations (7-12) Iterative and agile practice based innovation and entrepreneurship challenges (7-12) |
Statement of expectations from the students at each level of the programme as it/they develop year on year.
Level C/4 - Certificate |
The first year is introductory, providing a foundation for second and final year work. Students gain familiarity with the forms and aesthetics of film and television, and acquire practical skills in filmmaking, including editing and cinematography. In addition, students develop presentation and writing skills in small-group tutorials. They will also have gained an understanding to how design and systems thinking can be applied to problems to innovate and unearth novel and creative solutions that may have been missed from undertaking a purely analytical approach whilst gaining experience in working in multidisciplinary teams. |
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Level I/5 - Intermediate |
In the second year, students deepen their contextual knowledge of film, television, and innovation media, on three mandatory historical units. Students also consolidate their understanding of forms, genres and contexts and develop filmmaking and other practical skills in new areas, through optional units. Second-year optional units typically draw upon research-led teaching in project-focused learning. Students will be expected to critically reflect on past and present case studies and develop further their transdisciplinary working to real world digital and creative client problems. Students will be encouraged to broaden their perspective beyond the subject provisions in Film and Television with Innovation and take either an open unit, learn how to program or design specifically for human computer interaction. |
Level H/6 - Honours |
In the third year supervised independent projects, students develop their particular areas of interest and gain further experience in researching and formulating academic arguments, conceptually-informed creative practice, and related transferable skills for future employment. Students also deepen their critical and analytical expertise, and extend their skills in filmmaking, through further optional units. Optional units are more specialized than in the first and second years, focused around specific case studies. These units make further use of research-led teaching. Within the transdisciplinary group project the students will be expected to innovate for their own chosen problem by exploring the potential of new technologies to enable disruptive innovation to change the way people work and live. They will be supported by mentors and coaches to explore how their proposed solutions may be turned into an enterprise. |
The intended learning outcome mapping document shows which mandatory units contribute towards each programme intended learning outcome.
For information on the admissions requirements for this programme please see details in the undergraduate prospectus at http://www.bristol.ac.uk/prospectus/undergraduate/ or contact the relevant academic department.
UG Workload Statement
Success as an undergraduate student depends on you being able to make the transition to self-motivated, independent learning. Programmes are designed to assist you in this development, in many cases by starting with units in which timetabled teaching, such as lectures and practical classes, provides the foundations of knowledge and skills in a subject, moving on to individual research-based work. Over time you will be expected to take increasing responsibility for your own learning, guided by the feedback on your work that you will receive. At the heart of your studies at every level there must be regular and disciplined individual reading, reflection and writing and it is this skill of independent studies, above all others, that will serve you best when you leave the University.
Most programmes use credits and a 20 credit unit broadly equates to about 200 hours of student input. This includes all activities related to the teaching, learning and assessment of taught units.
A component of this is the time that you spend in class, in contact with the teaching staff, which includes activities such as lectures, laboratories, tutorials and fieldwork. Some of this activity may be online and could consist of activity that is synchronous (using real-time environments such as Blackboard Collaborate) or asynchronous (using tools such as tutor moderated discussion forums, blogs or wikis).
In some programmes there are field courses and/or placements that will take place in concentrated periods of time.
Outside scheduled activities you are expected to pursue your own independent learning to build your knowledge and understanding of the subjects you are studying. Such independent activities include, reviewing lecture material, reading textbooks, working on examples sheets, completing coursework, writing up laboratory notes, preparing for in-class progress tests and revising for examinations.
We recognise that many students undertake paid employment. To achieve a sensible balance between work and study, you are advised to undertake paid work for no more than 15 hours per week in term-time.
Professional Programmes
Many undergraduates in the Faculty of Health Sciences will be following the professional programmes of:
For these professional programmes, full time attendance is compulsory unless absence is formally approved. Academic activities are timetabled throughout the 5-day week and student workload is around 40 hours per week on average. Where possible, students in the early years are permitted Wednesday afternoons for sport and extra-curriculum activities. This may not be available in later years of professional programmes as when a student progresses through the curricula there is an increasing exposure to clinical and professional activities. Students in clinic or on placements may need to stay later than core times of 08.00 – 18.00 or even overnight to observe out-of-hours activities. This increasing exposure to clinical activities means that students on these professional programmes often have longer term dates than the University standard. Individual years within programmes are likely to vary in length (for example because of the timings of placements) and further information on this will be found in individual programme regulations. Another important point to note is that many of the assessments sit outside of the standard University examination timetable and are likely to be more frequent meaning that students will more oftentimes be engaged in revision activities and self-directed learning.
Faculty of Health Sciences
Faculty Assessment and Feedback Statement for Undergraduate Students. University of Bristol access only.
Students studying across the different specialisms on the innovation degrees come together as a cohort to learn and apply design and systems thinking for digital and creative innovation and put it into practice their working in transdisciplinary project teams. Students in their second year expand on their understanding of how to design to meet real human needs, learning from past and present success and failure case studies to help them think about future opportunities. The transdisciplinary project work in the second year works with real world clients where students develop empathy for the people they are designing for, explore solutions, iterating to develop an unexpected range of possibilities, and create prototypes to take back to the client to test with real customers or users. In their third year students explore innovative and disruptive ideas, changing the way people live and work. Students will learn about different ways to generate ideas, ranging from brainstorming to crowd-sourcing, exploring project opportunities and creating prototypes to test with real people. Alongside this students will learn about different kinds of enterprise that can be used to take forward their ideas supported by mentors and coaches. They also undertake supervised independent units in which they gain experience working in the creative industries, develop a practical project of their own devising, and produce an extended piece of academic writing. Having gained a combination of specialised and transferable skills, students are well-equipped to pursue a range of careers relating to contemporary media and arts-related professions, and within academic, professional and managerial sectors.
This is a transfer-only programme for students who are not able to progress onto the third year of the integrated master’s programme or who do not wish to complete the four year integrated master’s programme but wish to continue with a bachelor’s award.
Minimum requirement of pass mark 40% in each unit
Unit Name | Unit Code | Credit Points | Status | ||
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Introduction to Film and Television Studies | FATV10005 | 20 | Mandatory | TB-1 | |
Filmmaking through Hitchcock | FATV10006 | 20 | Mandatory | TB-2 | |
Filmmaking Fundamentals | FATV10001 | 20 | Mandatory | TB-1 | |
Design and Systems Thinking for Innovation | INOV10001 | 20 | Mandatory | TB-4 | |
Transdisciplinary Group Project 1: Being Human | INOV10002 | 20 | Mandatory | TB-4 | |
Select one from: | |||||
Close-Up on Television | FATV10004 | 20 | Optional | TB-2 | |
Close-Up on Film | FATV10002 | 20 | Optional | TB-2 | |
Certificate of Higher Education | 120 |
Unit Name | Unit Code | Credit Points | Status | ||
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Transdisciplinary Group Project 2: Solving Someone's Problem | INOV20002 | 20 | Mandatory | TB-4 | |
Innovation at Work | INOV20004 | 20 | Mandatory | TB-4 | |
Select 20 CP from: | |||||
Film History to 1960 | FATV20011 | 20 | Optional | TB-1 | |
British Cinema and Television | FATV20001 | 20 | Optional | TB-1 | |
Select 20 CP from: | |||||
Hollywood Cinema History | FATV20007 | 20 | Optional | TB-2 | |
Film and Television History, 1960 to the present | FATV20004 | 20 | Optional | TB-2 | |
Select 40 cp from the list below. You are advised to select 20cp from TB1 units and 20cp from TB2 units | |||||
The Film Director's Vision | FATV20006 | 20 | Optional | TB-1 | |
Film and TV Comedy | FATV20005 | 20 | Optional | TB-1 | |
Screen Performance | FATV20003 | 20 | Optional | TB-2 | |
Film Genre | FATV20002 | 20 | Optional | B | TB-1 |
Short Fiction Film | FATV20022 | 20 | Optional | C | TB-2 |
Documentary Histories and Practices | FATV20009 | 20 | Optional | TB-1 | |
Animated Film | FATV20010 | 20 | Optional | TB-2 | |
Creative Technologies | FATV20021 | 20 | Optional | TB-2 | |
Film Adaptation Across Borders | FATV20025 | 20 | Optional | TB-2 | |
Diploma in Higher Education | 120 |
Unit Name | Unit Code | Credit Points | Status | ||
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New Creative Ventures | INOV30006 | 20 | Optional | TB-2 | |
Making Ideas Happen | INOV30007 | 20 | Optional | D | TB-2 |
Ideation for Innovation | INOV30008 | 20 | Optional | A | TB-1 |
Students must select a total of 60cp from the lists below. Only one TB2 unit overall can be selected | |||||
Students must select at least one unit from this list: | |||||
Film Criticism | FATV30006 | 20 | Optional | TB-1 | |
Contemporary Hollywood Cinema | FATV30011 | 20 | Optional | TB-1 | |
Global Cinemas / Local Stories | FATV30005 | 20 | Optional | TB-1 | |
Character Animation | FATV30021 | 20 | Optional | TB-1 | |
Approaching Video Games | FATV30024 | 20 | Optional | TB-1 | |
Screenwriting: From Idea to Pitch | FATV30025 | 20 | Optional | TB-2 | |
Students must select at least one unit from this list: | |||||
Political Film | FATV30018 | 20 | Optional | TB-1 | |
Practical Project | FATV30009 | 20 | Optional | TB-2 | |
Written Dissertation | FATV30012 | 20 | Optional | TB-2 | |
Industry Study | FATV30004 | 20 | Optional | TB-2 | |
Industrial Placement | FATV30008 | 20 | Optional | TB-2 | |
Contemporary Television Drama | FATV30022 | 20 | Optional | TB-2 | |
Film Festivals | FATV30023 | 20 | Optional | TB-1 | |
Film and Television with Innovation (BA) | 120 |
Unit Pass Mark for Undergraduate Programmes:
For details on the weightings for classifying undergraduate degrees, please see the Agreed Weightings, by Faculty, to be applied for the Purposes of Calculating the Final Programme Mark and Degree Classification in Undergraduate Programmes.
For detailed rules on progression please see the Regulations and Code of Practice for Taught Programmes and the relevant faculty handbook.
Please refer to the specific progression/award requirements for programmes with a preliminary year of study, the Gateway programmes and International Foundation programmes.
All undergraduate degree programmes allow the opportunity for a student to exit from a programme with a Diploma or Certificate of Higher Education.
Integrated Master's degrees may also allow the opportunity for a student to exit from the programme with an equivalent Bachelor's degree where a student has achieved 360 credit points, of which 90 must be at level 6, and has successfully met any additional criteria as described in the programme specification.
The opportunities for a student to exit from one of the professional programmes in Veterinary Science, Medicine, and Dentistry with an Award is outlined in the relevant Programme Regulations (which are available as an annex in the Regulations and Code of Practice for Taught Programmes).
An Ordinary degree can be awarded if a student has successfully completed at least 300 credits with a minimum of 60 credits at Level 6.
The pass mark for the professional programmes in Veterinary Science, Medicine and Dentistry is 50 out of 100. The classification of a degree in the professional programmes in Veterinary Science, Medicine, and Dentistry is provided in the Regulations and Code of Practice for Taught Programmes.
Please note: This specification provides a concise summary of the main features of the programme and the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate if he/she takes full advantage of the learning opportunities that are provided.
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