Please note: Due to alternative arrangements for teaching and
assessment in place from 18 March 2020 to mitigate against the restrictions in
place due to COVID-19, information shown for 2019/20 may not always be accurate.
Please note: you are viewing unit and programme information
for a past academic year. Please see the current academic year for up to date information.
Unit name |
Creative Technologies |
Unit code |
FATV20021 |
Credit points |
20 |
Level of study |
I/5
|
Teaching block(s) |
Teaching Block 2 (weeks 13 - 24)
|
Unit director |
Dr. Piccini |
Open unit status |
Not open |
Pre-requisites |
DRAM11007 Production Skills or FATV10001 Film Fundamentals
|
Co-requisites |
None
|
School/department |
Department of Film and Television |
Faculty |
Faculty of Arts |
Description including Unit Aims
This unit explores how different moving image technologies, such as 35mm film, widescreen, 3D film and virtual reality, can create different kinds of experiences for viewers and different creative opportunities for practitioners. Exploring key aspects of different technologies, such as their material, aesthetic, narrative and affective potentials, this unit combines close analysis of technological form with issues of historical and industrial change. The unit aims to develop student understanding of how the material circumstances of production and display constrain and enable new narrative and aesthetic forms.
Aims
- To explore and understand different moving image technologies;
- To situate technological change within historical, aesthetic and industrial contexts;
- To explore the affective, aesthetic and narrative implications of different moving image technologies;
- To develop a film-related work that engages with questions of moving image technology.
Intended Learning Outcomes
On successful completion of this unit, students will be able to:
- Employ the specific potentials of different film-related technologies in the realization of a creative work;
- Demonstrate an understanding of moving image technologies in relation to their aesthetic, affective and material qualities;
- Demonstrate an understanding of the ways in which creative practice and audience experience relates to the specificities of different technological forms;
- Analyse the relation between technological forms and aesthetic, cultural and historical contexts;
- Articulate an understanding of the aesthetic, material and technological aspects of a creative project, and translate this into practice.
Teaching Information
Weekly 3-hour workshop + weekly 2-hour screening-seminar, production tutorials and practical work (both independent and partially supervised).
Assessment Information
10-minute film-related work (50%) ILO 1-3, 5
2500 word reflexive account of practical work (50%) ILO 2-5
Reading and References
- GIDAL, P. (ed.), 1978. Structural film anthology. London: BFI. https://monoskop.org/images/6/65/Gidal_Peter_ed_Structural_Film_Anthology.pdf
- KITTLER, F. 1999. Gramophone, Film, Typewriter, Stanford: Stanford University Press.
- MCLUHAN, M. 1994. Understanding Media: The Extensions of Man, Cambridge MA: MIT Press.
- MCQUIRE, S., MARTIN, M., AND NIEDERER, S. (eds), 2009. Urban screens reader. Amsterdam: Institute of Network Cultures. http://www.networkcultures.org/publications
- MATTERN, S. https://www.newschool.edu/public-engagement/school-of-media-studies-faculty/?id=4d54-4934-4d7a-4577
- PARIKKA, J, 2012. What is Media Archaeology?, Cambridge: Polity Press.