Unit name | Immersive Technologies and Practice |
---|---|
Unit code | COMSM0035 |
Credit points | 20 |
Level of study | M/7 |
Teaching block(s) |
Teaching Block 1 (weeks 1 - 12) |
Unit director | Professor. Calway |
Open unit status | Not open |
Pre-requisites |
None |
Co-requisites |
None |
School/department | Department of Computer Science |
Faculty | Faculty of Engineering |
This unit aims to introduce the technologies and practices which underpin immersive experiences, which provide people with a sense of being within or at a remote location/event through the stimulus of senses such as vision, audio, touch and even smell. The most well-known are virtual reality experiences and 360-degree films, which stimulate visual and audio senses through a variety of different platforms such as head mounted displays. The unit objectives are twofold:
Aims
Upon successful completion of this unit students will be able to:
1. Understand and apply of the basic principles behind the main technologies used in creating immersive experiences;
2. Be aware of , and critically compare the variety of platforms and delivery methods that can be used to create immersive experiences, the principles behind those platforms and methods, their advantages and disadvantages and the constraints and trade-offs involved in their use;
3. Understand and apply the principles and concepts used in the design, development and implementation of immersive experiences in one or more of the above technologies, including the interplay between creative and technology elements;
4. Design, develop, implement and critically appraise an immersive experience, working in a team of fellow students and with creative professionals.
Practical sessions will be run by and provided at the Bristol VR Lab led and overseen by UoB academic staff.
Group project report (60%); (ILO 1-4)
Demonstration and presentation (40%). (ILO 1-3)
In the group project, students will typically conceptualise an innovative technology related to a new commercial opportunity in AR or VR, or will consider methods and workflows for the creation of immersive experiences. The project work will be supported by lectures on CGI environments such as UE4 and Unity, modern studio design and operation, and immersive /360o capture and display formats.
Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile, Tony Parisi, O’Reilly, 2015.
Augmented Reality: Principles and Practice, Dieter Schmalstieg and Tobias Höllerer, Addison-Wesley, 2016.
Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers, Celine Tricart, Routledge, 2017.