Unit name | Transdisciplinary Group Project 4: Building a Demonstrator |
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Unit code | INOVM0003 |
Credit points | 40 |
Level of study | M/7 |
Teaching block(s) |
Teaching Block 4 (weeks 1-24) |
Unit director | Dr. Beckett |
Open unit status | Not open |
Pre-requisites |
Transdisciplinary Group Project 1: Being Human Design and Systems Thinking Transdisciplinary Group Project 3: Doing Something Completely New Enterprise Case |
Co-requisites |
New Venture Creation In the Wild |
School/department | Centre for Innovation |
Faculty | Faculty of Arts |
The final year Transdisciplinary Project acts as a focus for the accumulated skills resulting from all other units within the Innovation School degree programmes: the overarching aim is application of those skills within a creative ideation, innovation, design and development cycle. Students will be required to apply their chosen elected discipline knowledge within their project.
The unit offers a high degree of freedom with respect to project topic, and allows students to work together as a collaborative development team; spending a significant amount of time and effort on the development of a novel creative technology solution which is market-driven. The end result is often a demonstrator or product prototype which can be presented to potential investors. Within the context of a specific project topic, this unit provides an opportunity to refine and test a highly transferable set of skills including collaborative team-work, creative design, research, product development and prototyping, analysis, critique and evaluation. The aim is to prepare students with the ability to meet challenges within their chosen post-degree career path, while at the same time collaborating in a design and innovation environment to deliver a substantial body of work that they can proudly demonstrate.
On successful completion of this unit students should be able to:
The project is intended to promote self-directed and collaborative learning, under guidance of an academic supervisor(s) (plus any relevant external third-parties).
Group Project Report
The project report will account for 100% of the overall mark for the group. It will describe process of discovering, defining, proposal development, designing, prototyping and evaluating the project and reflect on the results of each of these stages. In undertaking the project the students are demonstrating they understand the demands of a practice-based design lifecycle. The students will choose the groups they work in and the size of their group. The groups will be peer assessed to achieve an individual mark for each student’s contribution to the project.
The report will cover:
Intended Learning outcomes: 1,2,3,4,5,6
Students will be assessed on the value that they add to the collaboration.
Criteria for assessment include (but are not limited to):
A viva-style presentation, and submitted resource such as prototypes or the final demonstrator, will act to clarify the understanding of markers but are not formally marked themselves.
Dependent on project.