Unit name | Designing Technologies for Learning |
---|---|
Unit code | EDUCM0044 |
Credit points | 20 |
Level of study | M/7 |
Teaching block(s) |
Academic Year (weeks 1 - 52) |
Unit director | Professor. Howard-Jones |
Open unit status | Not open |
Pre-requisites |
None |
Co-requisites |
None |
School/department | School of Education |
Faculty | Faculty of Social Sciences and Law |
This unit focuses on how research (educational and non-educational) can inform the design of effective learning technologies and how the design process can inform our understanding of learning. It reviews relevant learning concepts from a range of diverse perspectives and how these may be creatively interrelated in the design of learning approaches that exploit new and emerging sociotechnical developments. This might encompass exploring new challenges such as those arising in cloud computing, mobile platforms, data-driven learning and assessment, creator culture, agile approaches to change and open content and through a fuller understanding of the educational potential of developments such as in the social and semantic web, and in augmented reality and immersive environments. Concepts spanning education and the sciences of mind and brain will be brought together in this unit to enable students to develop insight into learning with and designing new technologies.
Unit Aims
Through successful completion of this unit, students will be able to
A variety of teaching strategies will be used to deliver this unit, which may include whole group lectures, case studies, practical demonstration and hands-on practical tasks, critical analysis of key readings, group discussions and student presentations. ELearning approaches will augment face-to-face teaching to facilitate individualised study and support within the broad parameters of the unit and the pathway. These may include: on-line discussion, online supervision and peer mentoring/feedback.
Contact hours:
20 hours
Summative assessment:
The assignment for this unit requires production and critical justification of an ideal design process for developing a new technology-based educational tool (4,000 words or equivalent). Within this assignment, students will be required to demonstrate their understanding of concepts covered in the unit such as user-centred and research-based design, low-fidelity prototyping, evaluation, and usability.