Unit name | Immersive Games Design and Production |
---|---|
Unit code | COMSM0128 |
Credit points | 20 |
Level of study | M/7 |
Teaching block(s) |
Teaching Block 2 (weeks 13 - 24) |
Unit director | Dr. Drew MacQuarrie |
Open unit status | Not open |
Units you must take before you take this one (pre-requisite units) |
COMSM0126 Introduction to Immersive Technologies and Arts |
Units you must take alongside this one (co-requisite units) |
None |
Units you may not take alongside this one | |
School/department | School of Computer Science |
Faculty | Faculty of Engineering |
Gaming is the largest sector within immersive technologies with many games companies evolving to deliver bigger, better, more detailed, and more immersive experiences for gamers through the utilisation of VR and AR. Immersive games are also not just for entertainment but are also utilised in many other sectors in order to create an engaging an exciting user experience. This unit provides you with an introduction to the immersive games industry by engaging you with developing, pitching, and communicating game concepts, and by requiring you to consider gameplay principles, game development practices, and game production in the creation of your own immersive game. You will be using industry-standard production management tools and techniques that stimulate a professional environment of collaboration to deliver an immersive game.
Building on from the Virtual Environment Design unit students will be able to enhance their skills in developing immersive experiences through targeting their knowledge to create an immersive game. This unit is a core disciplinary competency within the MSc Immersive Technologies (Virtual and Augmented Reality) programme.
An Overview of Content
This unit will equip students with an understanding of the historical and evolving context of the immersive games industry including the fundamental theories of play and gaming:
What Makes a Good Game?
Games Design
Serious Gaming
Challenges for VR Gaming
Immersive Game Production
The Structure of the Games Industry
How will students, personally, be different as a result of a unit?
As a result of this unit you will have the knowledge and understanding of the immersive games development and production process and theories of game and play, as well as the practical skills to design, plan and implement an immersive game prototype.
Learning Outcomes
1. Design, develop and implement an immersive game prototype through an iterative agile process.
2. Utilise game and play theories effectively within their immersive game development and production process.
3. Communicate and evaluate different immersive games design solutions positioning their practice within the immersive games field.
4. Identify, analyse and critically reflect upon the ethical and safety aspects which need to be considered when developing an immersive game.
5. Develop a professional degree of proficiency of the technologies required in designing, developing and implementing an immersive game.
6. Professionally plan, deliver and communicate effectively their immersive games production process.
7. Critically reflect upon effective collaboration within an immersive games production team.
Summary
100% coursework submission:
Tasks which help you learn and prepare for summative tasks (formative)
Tasks which count towards your unit mark (summative)
When assessment does not go to plan
For students who will be required to undertake a re-assessment if there are enough students a new group will be formed in order to undertake the creation of an immersive game prototype. If there are not enough students requiring a reassessment to form a new team or forming a new team is deemed not possible then the student will be required to individually undertake a pro-rata contribution to a creation of an immersive game prototype, this may mean that a student only completes a specific stage of a full immersive game prototype development.
If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.
If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. COMSM0128).
How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours
of study to complete. Your total learning time is made up of contact time, directed learning tasks,
independent learning and assessment activity.
See the Faculty workload statement relating to this unit for more information.
Assessment
The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit.
The Board considers each student's outcomes across all the units which contribute to each year's programme of study. If you have self-certificated your absence from an
assessment, you will normally be required to complete it the next time it runs (this is usually in the next assessment period).
The Board of Examiners will take into account any extenuating circumstances and operates
within the Regulations and Code of Practice for Taught Programmes.