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Unit information: CGI (Teaching Unit) in 2022/23

Please note: you are viewing unit and programme information for a past academic year. Please see the current academic year for up to date information.

Unit name CGI (Teaching Unit)
Unit code COMS30058
Credit points 0
Level of study H/6
Teaching block(s) Teaching Block 2 (weeks 13 - 24)
Unit director Mr. Dalton
Open unit status Not open
Units you must take before you take this one (pre-requisite units)

An interest in graphics production and the creative design process is important. Experience of using CAD, a 3D software environment and/or a games engine would obviously be ideal - but not essential.

Units you must take alongside this one (co-requisite units)

EITHER Year 3 Assessment Unit COMS30059 CGI

OR Masters Level Assessment Unit COMSM0076 CGI.

Please note, this is the Teaching Unit for CGI. Students can take this unit in either their third or fourth year, and must also choose the Assessment Unit for their year group.

Units you may not take alongside this one
School/department School of Computer Science
Faculty Faculty of Engineering

Unit Information

Contemporary Computer-Generated Imagery (CGI) production combines elements of classic computer graphics pipelines with new and emerging games engine technology, and the fusion enables dynamic and real-time rendering. Modern computer-generated imagery blurs the boundary of film production and games development. In visual effects production models and frames of animation can now be pre-visualised and directed in real-time on set. Engineers, architects and product designers are using the emerging technology for design visualisation and virtual prototyping.

The CGI unit is designed to introduce you to model development and computer graphics production. The unit introduces the design process used to build assets and sets for deployment in films and games, for product visualisation and for immersive display. Professional software is used as a framework to introduce the asset development pipeline - from concept design to model. The focus of the unit is on the creation of polygonal geometry, shader application and lighting design. A number of advanced topics in motion design and character setup will be introduced to enable animation of assets, virtual cameras and actors.

The unit uses both Autodesk Maya and Epic Games’ Unreal Engine to introduce different parts of the pipeline. Maya and UE4 are used throughout the visual effects industry for product visualisation, simulation, films and games production.

Although not a pre-requisite, a number of the rendering topics in the COMS30018 Computer Graphics relates to this unit, so this maybe a useful pre-cursor for students; but in contrast to Computer Graphics, this unit is not about the algorithms, mathematical models or source code.

Your learning on this unit

On completion of the associated CGI design project, a successful student will be able to:

  1. Document, illustrate and explain the creative design process for CGI asset development
  2. Model complex polygonal geometry and define UV space for 3D assets
  3. Design and create environment lighting
  4. Construct shaders and design surface effects for visualisation
  5. Experiment with key framing, camera, motion design and character setup for animation

In addition, Year 4 students will be able to experiment with advanced topics in animation design.

How you will learn

Teaching will be delivered through a combination of synchronous and asynchronous sessions, including lectures and software demonstrations, lab sessions, and self-directed project development.

How you will be assessed

Coursework (100%)

Resources

If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.

If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. COMS30058).

How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours of study to complete. Your total learning time is made up of contact time, directed learning tasks, independent learning and assessment activity.

See the Faculty workload statement relating to this unit for more information.

Assessment
The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit. The Board considers each student's outcomes across all the units which contribute to each year's programme of study. If you have self-certificated your absence from an assessment, you will normally be required to complete it the next time it runs (this is usually in the next assessment period).
The Board of Examiners will take into account any extenuating circumstances and operates within the Regulations and Code of Practice for Taught Programmes.

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