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Unit information: Animation Production in 2019/20

Please note: Due to alternative arrangements for teaching and assessment in place from 18 March 2020 to mitigate against the restrictions in place due to COVID-19, information shown for 2019/20 may not always be accurate.

Please note: you are viewing unit and programme information for a past academic year. Please see the current academic year for up to date information.

Unit name Animation Production
Unit code COMSM0013
Credit points 20
Level of study M/7
Teaching block(s) Teaching Block 1 (weeks 1 - 12)
Unit director Mr. Dalton
Open unit status Not open
Pre-requisites

None

Co-requisites

COMS31000 Character and Set Design

School/department Department of Computer Science
Faculty Faculty of Engineering

Description including Unit Aims

This unit explores animation principles, character setup and visual effects production. Professional software is used as a framework to introduce fundamental concepts. The syllabus includes:

  • Conceptual Design - storyboarding, character development and motion planning
  • Animation - animation principles, keyframing, path and camera animation
  • SDK and expressions
  • Character setup - character controls, skeletons and kinematics, deformers and constraints;
  • Dynamics and Simulation - soft and rigid bodies, particle and field effects

Intended Learning Outcomes

Successful completion of this unit will enable you to:

  • Design and produce complex animated computer graphics
  • Experience professional content production software
  • Understand the fundamentals of 3D animation production.

Teaching Information

20 Lectures

Assessment Information

Coursework 100% split into two practical exercises of 50% each.

Reading and References

Isaac V Kerlow The art of 3D Computer Animation and Effects 2004 ISBN: 0-471-43036-6 Background

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