Unit name | Character and Set Design |
---|---|
Unit code | COMS31000 |
Credit points | 10 |
Level of study | H/6 |
Teaching block(s) |
Teaching Block 1 (weeks 1 - 12) |
Unit director | Mr. Dalton |
Open unit status | Not open |
Pre-requisites |
None |
Co-requisites |
None |
School/department | Department of Computer Science |
Faculty | Faculty of Engineering |
This unit explores computer graphics production from paper design through to final render. Professional software is used as a framework to introduce fundamental concepts. The syllabus includes: Conceptual Design - drawing, character and set design; Surfaces - a wide range of polygonal, NURBS and subdivision surface modelling techniques will be introduced from transforming curves and primitives through to complex surface edits; Rendering - lighting effects, camera setup, shaders, textures and surface maps will all be introduced prior to exploring the final rendering and compositing process.
Aims:
This unit aims to introduce the process of designing and creating CG characters and environments using professional software. The unit focuses on the creation of static content from initial concept through to final render.
Successful completion of this unit will enable a student to:
20 Lectures
100% Coursework
Isaac V Kerlow, The art of 3D Computer Animation and Effects, 2004 ISBN:0-471-43036-6 Background