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Unit information: Immersive Content Creation in 2022/23

Please note: you are viewing unit and programme information for a past academic year. Please see the current academic year for up to date information.

Unit name Immersive Content Creation
Unit code THTRM0013
Credit points 20
Level of study M/7
Teaching block(s) Teaching Block 2 (weeks 13 - 24)
Unit director Dr. Paul Clarke
Open unit status Not open
Units you must take before you take this one (pre-requisite units)

Introduction to Immersive Technologies

Units you must take alongside this one (co-requisite units)

None

Units you may not take alongside this one
School/department Department of Theatre
Faculty Faculty of Arts

Unit Information

Why is this unit important?
State of the art immersive display technologies and emerging software for interactive experiences require innovative approaches to content creation, design, and development, which differ from making traditional forms of media and performance. This unit will explore idea generation, conception, pitching, designing and prototyping immersive experiences. Practical workshops will introduce approaches to interaction and experience design, spatialised/ambient sound design and composition, along with virtual and physical scenography, installation, prop and device design. The unit will go on to cover practices of directing, choreographing and performing for VR and immersive media (e.g. performance to camera, including 360º, staging 3D audio recordings, motion and performance capture). Students will develop understanding of the group nature of creating immersive multimedia, the different roles involved in professional teams and how these collaborate to shape the audience/user’s journey and experience. Immersive Content Creation will prepare you to confidently pitch projects and then take on a design, direction and/or performance role in an interdisciplinary team.

How does this unit fit into your programme of study

In combination, the mandatory TB2 MA Immersive Arts units – Immersive Storytelling, Immersive Production, and Immersive Content Creation – will develop the core understandings, skills, and practices you need to successfully conceive, design and capture media for immersive experiences. You will bring these competencies together and apply them on the Creative and Immersive Project in TB3, in collaboration with MSc students, who will have developed more advanced technical expertise in designing interactions, producing and postproduction of AR/VR. The unit also builds on TB1’s Innovation, Entrepreneurship and Enterprise (INOVM0015), deepening your understanding and experience of ideation, design-thinking, innovation, iterative and responsible development processes.

Your learning on this unit

An overview of content
On this unit you will follow the process of developing content for immersive experiences, from identifying an opportunity or problem, to generating ideas for how to meet this creative challenge, conceiving the appropriate solution or form for your audience, to co-designing content and paper prototyping your immersive experience. Interactive presentations and practical workshops will introduce you to methods of R&D and iterative testing, develop your approaches to ideation, interaction, user-centred and experience design (UCD and UX). You will go on to explore making creative content, planning, rehearsing and staging material for immersive media; how to design, direct, choreograph or perform in virtual environments. In small groups, you will present professional pitches, collaborate on design portfolios, treatments and/or paper prototypes for immersive projects, along with making extracts of creative content to prove the concept or demonstrate your planned experience. Selected scenes could be fully produced on the Immersive Production unit that runs alongside.

How will students, personally, be different as a result of the unit
You will be able to think through the implications of designing for or performing in virtual/3D worlds in which your audience is immersed and has agency. You will be able to design effective interfaces, integrate interactions into your experiences and direct a user’s role in the action. You will be able to confidently pitch an immersive project and take on a role as designer, director, choreographer, or performer in an interdisciplinary team. You will understand the group nature of creating immersive multimedia, the different roles involved in professional teams and how these collaborate to shape the audience/user’s journey. You will value responsible tech development, be able to consider barriers to access and strive to create inclusive experiences.

Learning Outcomes
At the end of the course a successful student will be able to:
1) Generate ideas for immersive content, present and pitch these professionally.
2) Identify relevant methods of responsible and iterative tech development for a proposed project and audience.
3) Design creative content, interfaces and interactions; direct, choreograph, and/or perform in virtual environments or for immersive media.
4) Prototype, prove concepts and demonstrate aspects of immersive experiences.
5) Demonstrate and reflect upon effective collaboration within a creative team.

How you will learn

Weekly 3hr weekly workshop.

Weekly group-based exercises will initially introduce students to, demonstrate and apply tools for ideation, co-design and paper prototyping. These will be followed by group workshop tasks and activities, which will offer hands-on, practical experience of performing, directing and designing for different forms of immersive media and virtual environments. Then, through group-based coursework, with staff support, facilitated discussion and incremental feedback, students will work towards their prototype portfolio. All workshops will be student-centred and interactive, with students developing their own problems/creative industry briefs to address. Group-based coursework is suited to the unit in order to simulate the format and professional practices of real-world content development in the immersive industries. Weekly group-based workshop exercises and sharing of work-in-progress enables students to socially construct their knowledge – reconstructing and discussing ideas together as a team and developing shared mental models of the course content. Staff can contribute to these discussions and provide regular, incremental feedback, which will support development alongside peer learning and feedback.

How you will be assessed

Tasks which count towards your unit mark (summative):
100% Coursework:

Immersive Pitch – 10 minutes (20%) ILOs 1-2 (Group submission)
In their groups, students will present a professional pitch for their immersive project and receive feedback on this before starting to create content and prototype their planned experience. Presented at an earlier stage of the process (Week 7), the pitch will serve a formative function.

Immersive Prototype Portfolio (80%) ILOs 2-5 (Group submission)
Students will work on their portfolio in a small team. The portfolio could include:
• Designs (for virtual/real scenography, for sound, for interactions, etc.)
• Extracts of creative content, performance or media
• Demonstrations of software or interactions
• A treatment
• Paper prototype, which does not need to be a working software prototype
Each student will report regularly on their individual contribution which will be used to award individual marks within the group assessments above if the contribution of the team members is not even.

When assessment does not go to plan
For students who are required to undertake a re-assessment, if there are enough students, a new group will be formed in order to collaborate on both Immersive Pitch and Immersive Prototype Portfolio. If there are not enough students requiring reassessment to form a new team, then the student will be required to present an individual Immersive Pitch and individually undertake a pro-rata contribution to the Portfolio, which may mean they only create a single element/extract of creative content and/or complete a specific stage/aspect of prototyping. In this instance, the Portfolio should include reflection on the collaborations, roles, responsibilities, and creative team necessary to fully realise the content and/or prototype.
Immersive Pitch (20%) ILOs 1-2 (Individual submission)
Immersive Prototype Portfolio (80%) ILOs 2-5 (Individual submission)

Resources

If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.

If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. THTRM0013).

How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours of study to complete. Your total learning time is made up of contact time, directed learning tasks, independent learning and assessment activity.

See the Faculty workload statement relating to this unit for more information.

Assessment
The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit. The Board considers each student's outcomes across all the units which contribute to each year's programme of study. If you have self-certificated your absence from an assessment, you will normally be required to complete it the next time it runs (this is usually in the next assessment period).
The Board of Examiners will take into account any extenuating circumstances and operates within the Regulations and Code of Practice for Taught Programmes.

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