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Unit information: Creativity and Innovation in 2020/21

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Unit name Creativity and Innovation
Unit code INOVM0011
Credit points 10
Level of study M/7
Teaching block(s) Teaching Block 2 (weeks 13 - 24)
Unit director Dr. Beckett
Open unit status Not open
Pre-requisites

None

Co-requisites

None

School/department Centre for Innovation
Faculty Faculty of Arts

Description

In order to develop new ideas and successfully innovate students need to be able to think creatively, imagining new products, services and service systems that enable individual’s to change how they perform the practices of daily life. However, thinking creatively without some form of overarching structure which focuses thinking and reflection is extremely difficult. Hence the central role of practices within this unit. The activities of everyday life are located in and structured by practices and the forms of ‘value’ we use in our daily lives, products and services, gain their use and meaning through their location within practices. Understanding practices therefore, is a key building block for thinking about the ‘value’ existing products and services and how innovation and creativity can transform those products, services and service systems so they generate new forms of ‘value’. By using the concept of practices to ‘frame’ or structure creative thinking, attention is focused on the current performance of practices and how those practices can be changed or transformed by innovation.

The unit aims to:
• Develop knowledge and understanding of creativity and creative thinking
• Develop the ability to think creatively both individually and in groups
• Enable students to apply creativity and creative thinking methods and tools
• Develop understanding and application of the principles for judging/evaluating creative ideas.
• Develop the knowledge and understanding of practice thinking
• Develop the ability to use creative thinking to create innovations
• Enable students to engage with and reflect on the role of creativity and creative thinking in successful innovation

Intended learning outcomes

On completing the unit students will be able to:
1. Define Innovation and Creativity and the links to practice thinking;
2. Discuss the links between individual, group, organisational and societal innovation and creativity and the links with practice thinking;
3. Use practice thinking to analyse existing examples of innovation and creativity;
4. Demonstrate the ability to use practice thinking in innovate and creative ways;
5. Differentiate between incremental, radical and disruptive forms of innovation

6. Demonstrate the ability to identify, research and analyse the creativity literature;

7. Reflect critically on the creativity literature and produce a synthesis of that literature

Teaching details

This will be a highly interactive unit and will consist of a combination of group and individual work, case studies and lectures, including sessions with guest speakers.

Assessment Details

Assessment on this unit is based on 100% course work and comprises of two elements:

1. A student led research-based group or individual project (75%) ILO 1, 2, 3, 4 & 5

2. An individual written piece of work (25%) ILO 6 & 7

Reading and References

• The Other Side of Innovation: Solving the Execution Challenge, 2010, Govindarajan & Trimble, ISBN:978-1-4221-66963.
• 101 Activities for Teaching Creativity and Problem Solving, 2004, Van Gundy, ISBN13:9780787974022
• Getting to Innovation, 2007, Van Gundy, ISBN13:9780814408988
• THINKERTOYS – A Handbook of Creative-Thinking Techniques, 2006, Michalko, ISBN: 1-58008-773-6
• The Dynamics of Social Practice: Everyday Life and how it Changes, 2012, Shove, Panzar & Watson ISBN:9780857020437
• The Design of Everyday Life, 2007, Shove et al., ISBN:9781845206833

  • Runco M.A. and G.J. Jaeger (2012) The Standard Definition of Creativity, Creativity Research Journal, 24(1), ISSN: 10400419
  • Glaveanu, V. (2010b), Creativity as Cultural Participation. Journal for the Theory of Social Behaviour, 41(1), 48-67, ISSN: 0021-8308

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