Unit name | Immersive Interaction and Audio Design |
---|---|
Unit code | COMSM0127 |
Credit points | 20 |
Level of study | M/7 |
Teaching block(s) |
Teaching Block 2 (weeks 13 - 24) |
Unit director | Dr. Pui Anantrasirichai |
Open unit status | Not open |
Units you must take before you take this one (pre-requisite units) |
COMSM0126 Introduction to Immersive Technologies and Arts |
Units you must take alongside this one (co-requisite units) |
None |
Units you may not take alongside this one | |
School/department | School of Computer Science |
Faculty | Faculty of Engineering |
Virtual and Augmented Reality technologies have brought spatialised audio and interactive experiences to users. Through understanding the theories of human-computer interaction, audio and interaction design for immersive experiences and intensive practice, this unit will enable and improve your capabilities of creating immersive content and experiences that are both engaging and exciting.
Building on from the Virtual Environment Design unit you will be able to enhance your skills in developing immersive experiences through understanding how interaction and audio design can be utilised. This unit is a core disciplinary competency within the MSc Immersive Technologies (Augmented and Virtual Reality) programme. Intensive practice, labs and assignments are included to strengthen your ability of interaction creation and spatialised audio design.
The unit will inform students with a combination of theory and intensive practice in user experience, human-computer interaction, and interaction design within an immersive experience. From a technological perspective, students will learn:
What you should know before creating an immersive interaction
Interactive immersive case studies
Interaction Environment
Spatial Audio
How will students, personally, be different as a result of the unit?
With knowledge of the fundamental theories of immersive interaction and audio, alongside hands-on practice with the professional equipment to enable immersive interaction and audio, you will gain confidence and understanding in order to readily apply these within the immersive technologies job market.
Learning Outcomes
1. Design, develop and implement an immersive experience which successfully utilises interaction and spatialised audio effectively.
2. Evaluate different immersive interactions positioning their practice within the field.
3. Identify, analyse and critically reflect upon the ethical and safety aspects which need to be considered when utilising interaction and spatialised audio in an immersive experience.
4. Develop a professional degree of proficiency with the technologies required to create an immersive experience which utilises interaction and spatialised audio.
5. Professionally plan, deliver and communicate effectively their immersive interaction and audio design process.
6. Critically reflect upon effective collaboration within an immersive interaction and audio production team.
Summary
100% coursework submission:
Tasks which help you learn and prepare for summative tasks (formative)
Tasks which count towards your unit mark (summative)
When assessment does not go to plan
If this unit has a Resource List, you will normally find a link to it in the Blackboard area for the unit. Sometimes there will be a separate link for each weekly topic.
If you are unable to access a list through Blackboard, you can also find it via the Resource Lists homepage. Search for the list by the unit name or code (e.g. COMSM0127).
How much time the unit requires
Each credit equates to 10 hours of total student input. For example a 20 credit unit will take you 200 hours
of study to complete. Your total learning time is made up of contact time, directed learning tasks,
independent learning and assessment activity.
See the Faculty workload statement relating to this unit for more information.
Assessment
The Board of Examiners will consider all cases where students have failed or not completed the assessments required for credit.
The Board considers each student's outcomes across all the units which contribute to each year's programme of study. If you have self-certificated your absence from an
assessment, you will normally be required to complete it the next time it runs (this is usually in the next assessment period).
The Board of Examiners will take into account any extenuating circumstances and operates
within the Regulations and Code of Practice for Taught Programmes.